Sometimes, you can rewind the save to before you got softlocked, but other times your only option is to completely reset your save. There are multiple parts of this game where you can accidentally lock yourself out of progressing. No, the bigger problem in Ori and the Will of the Wisps, and one that can completely ruin your experience, are the softlocks. But neither of those problems are game-breaking, and they can be patched out. Audio errors in cutscenes were frequent, and there were a couple of times I was respawned in the wrong area. I don’t want to go on too long about minor stuff that will likely get patched out, but it is worth noting that I ran into a few bugs while playing. Ori and the Will of the Wisps may just have the best overall presentation of any 2D platformer I’ve ever played. And, the increased number of characters helps make the world feel more alive and worth fighting for. The plot is simple, but it still manages to tug at your heartstrings the same way as Blind Forest did. I’m happy to report that Will of the Wisps is the same in this regard. The story in Blind Forest was heavily praised for being short, sweet, and non-obtrusive. The combat is the ultimate example of the improvements Will of the Wisps makes on its predecessor, and why it’s obvious Moon Studios learned from its first game. It’s fun, skill-based, and even customizable. Now, we have a melee-oriented combat system with plenty of unlockable combat-focused abilities. Fortunately, Will of the Wisps massively improves on this. It managed to strike this balance between being boring to use and frustrating all at the same time-it was almost impressive. But what’s more impressive is how it tackles Blind Forest’s biggest flaw.īy far, Blind Forest’s biggest problem was its combat system. When it comes to level design and platforming, Will of the Wisps does exactly what a good sequel should and expands on what made the original so great. These parts of the game can be tough, but conquering them feels rewarding and oftentimes is rewarding with various collectibles hidden behind these challenges. Because the developers knew what abilities most players would have in different areas, they were able to make complicated platforming segments that truly test your skills. Ori and the Will of the Wisps is definitely more linear than most metroidvanias, but this works in its favor. The grapple and burrow abilities, in particular, take high honors, expanding the platforming and movement options of Ori greatly. Will of the Wisps also introduces a few new abilities, all of which feel right at home with Ori’s preexisting kit. You can expect to see all of Blind Forest’s best abilities (such as the bash, dash, and double jump) all make their triumphant return. Of course, being a Metroidvania (a genre of games with a heavy emphasis on unlocking and using new abilities to reach new areas of the map), how you move around the map will change a lot as you unlock more abilities. The animation is smooth and crisp, and Ori has the perfect amount of weight to her movements. Return to the ForestĪnyone who played the original Ori and the Blind Forest will immediately feel at home in Will of the Wisps. That wonderful sense of flow that made the first game so great is back in full force here. This was my most anticipated game the year, which is why I’m happy to say that it is a great game, but one you might want to wait a couple of weeks before buying. Almost 2 years after its original announcement and exactly 5 years after its predecessor released, Ori and the Will of the Wisps was finally released on March 11th.
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